AI Insights · Timothy · September 2021
Top 5 Dance Games on iOS in Central America Q3 2021
Explore the performance of the top 5 dance games on iOS in Central America during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 dance games on the iOS platform in Central America. Here’s a detailed look at how these apps fared in terms of weekly downloads, revenue, and active users.
Just Dance Now from Ubisoft experienced fluctuations in its weekly revenue, peaking at around $2.5K in the last week of June before gradually declining to approximately $1.2K by early September. Weekly downloads showed a notable increase in early August, reaching about 2.6K, while weekly active users peaked at around 6.2K during the same period before falling to approximately 4.1K by early September.
Cheerleader Run 3D by SUPERSONIC STUDIOS LTD saw modest weekly downloads, starting at 812 in late June and dropping to 235 by mid-September before bouncing back to 464 by the end of the quarter. Weekly active users mirrored this trend, starting at 1K in late June and ending at 457 by the end of September.
Dance Clash: Ballet vs Hip Hop from Coco Play saw a steady performance in weekly downloads, peaking at around 580 in early August and ending the quarter at 315. The weekly revenue remained relatively low, with a minor peak of $46 in mid-September. Active users remained fairly stable throughout the quarter, averaging around 2.6K.
Ice Skating Ballerina, also from Coco Play, had a slight increase in weekly downloads in late July, reaching 334, but saw a decline towards the end of the quarter, finishing at 186. Revenue peaked at $109 in early August but saw a significant drop to nearly zero by mid-September. Active users followed a similar pattern, starting at 688 and ending at 479.
Acrobat Star Show from Coco Play had a peak in weekly downloads in early August with 674 before dropping to 156 by the end of September. Revenue was minimal, peaking at $43 in late June and falling to zero by mid-September. Active users peaked at 1.1K in early August and settled at 721 by the quarter's end.
These insights come from Sensor Tower, offering a glimpse into the dynamic performance of dance games on iOS in Central America. For more detailed analytics and trends, visit Sensor Tower.